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craighopkins said:
people really thought it ran at 640 P
lmao

It does run at 640p. He just confirmed that.

You can think of a simplified version of the HDR technique and rendering a bright and a dark frame, then juxtaposing them and displaying the bright or dark parts of the bright or dark frame where appropriate, or doing a version of composite, or choosing any other technique that you feel would make sense.

Techniques like this are often used with digital photography as well -- you take the same picture a few stops apart and then combine the frames to render a single frame with a larger dynamic range. This allows you to get blue skies and naturally lit faces in the same frame where you'd normally have either a blown out sky or a poorly lit face.

The big issue here is that the 360 is billed as "we're better than the Wii because we're HD and people want HD" but their flagship game isn't HD.

Also, saying you've been "shortchanged 80 pixels" is minimizing the issue significantly.  The game is originally rendered with 79% as much detail as the lowest HD resolution.  You're not missing 80 pixels: you are literally missing (921600 - 747520 = 174080) 174080 pixels per frame.