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LordTheNightKnight said:
Taz42 said:
I got around to buying the game and I must say I'm pretty disappointed with the visuals so far.

I can't believe they're not using any antialiasing considering how low the performance hit is on a 360. I don't care much about it rendering at 1152x640 but no MSAA is just terrible. Most developers will have their title rejected if they submit it without MSAA, but I guess Bungie gets to slack a little. Halo3 is a jaggiesfest on a 52" lcd. =/

On the art side I think the starting jungle looks a bit crappy. Can't really put my finger on what's wrong but it's like all the little bits of art aren't really fitting together to make something beautiful. Hopefully it looks better later.

 You can't always fit anti-aliasing. It does take up a fair amount of memory.


That is incorrect for most situations. Rendering is done to EDRAM and then resolved to system ram. When the resolve is done the MSAA samples are averaged together into a single sample per pixel. The whole screen won't fit into the EDRAM when using MSAA so the rendering is done in tiles, thus reusing the same memory over and over. This process consume no more memory than rendering without MSAA.