Andir said:
And apparently, neither can you. |
How so? I was referencing the farthest mountains in the distance with regards to the second pic.
1) Not really rendered in a HD resolution (below minimal 720p HDTV specifications), while the XBox 360 is marketed as a full 720p HDTV console.
2) No AA, which is often advertised as being free on the XBox 360.
Fanboy arguments on how popular the Halo franchise may be or not IMO isn't really relevant to this thread. In no way does game popularity debunk concerns regarding technical limitations, which thus are interesting to discuss as well.
1. There are PS3 titles that are below 720p as well, so this is also a problem the PS3 has.
2. Look into how this game is being rendered to understand why it lacks AA. Beyond3d has several threads going on about Halo 3s rendering engine - so for someone so concerned about these issues maybe you should look into it there. I suggest reposting some of the things you've stated here, such as lower res because of DVD and desire to avoid RROD.
I'd say that a fanboy argument is also claiming the PS3 can render Halo 3 at 1080p and with 60fps, ect. This is even better when the PS3 can't do two rendering passes like the 360, meaning its impossible for the PS3 to exactly duplicate what the 360 is doing in Halo 3. But thats just me, maybe I'm crazy.
Still waiting for you to talk about Lair, a game developed by a former Amiga developer, robbing the player of 120 pixels.....
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"







