Please just read the hands-on eurogamer had on this.
http://www.eurogamer.net/articles/mag-hands-on
Then someone will make the hyped thread
"OMFG-MAG!!!!!! hands-on" - I even made the thread title
Here are some quotes from the article:
"MAG is fun. In fact, it's massive fun. It's fast and loose, free-flowing, improvisational, spectacular, structured without being too rigid; it accommodates lone wolves, team players and power-trippers alike, and makes it easy for players themselves to direct the action. You'd expect it to be intimidating, but it actually feels like the FPS for everybody. Even after just one 20-minute, 128-player match, it's hard to shake the feeling that, one day, all multiplayer shooters will be made in its image."
"MAG's scale is all about people, not space. It's about seeing dozens of players by your side, dozens more in the distance, and hearing the widespread rattle of gunfire and the distant (or not-so-distant) screen-shaking thunder of airstrikes. Above all, it's about knowing that not one piece of this staggering spectacle, on a par with the grandest Call of Duty set-piece, is scripted or AI-directed. Every bullet, every explosion, every scrambling figure is the action of a real live player."
"environments are drawn in remarkable detail, considering the immense technical demands of running a 256-player battler at a solid 30 frames per second. MAG isn't quite Call of Duty 4 or Killzone 2 in the beauty-pageant stakes, and it has an understated look. But it's sharp, the level of detail is convincing, and abundant use of light-scattering fog and smoke engenders an impressively gritty, war-zone feel. Zipper's coding achievement is quietly immense."
Read the article if you are interested about the game. Then again feel free to continue bitching about it.
I am totally in hype mode for this







