| KBG29 said: Here is the deal with Gran Tursimo 5. Sony and Polyphony have to nail this game or they are looking at a staled out franchise. My family has been into GT like no other game since the days of GT1, and that has continued all the way through GT4. GT5:P on the other hand has all the sudden hit a point were no one in my family has any care for GT any more. Even with the addition of their horrible online, GT5:P has just took all the wind out of GT's sales. I think it could have been a tragic mistake releasing GT5:P, because I feel that it did a piss poor job of showing any player what is going to make GT5 any better than GT4 besides graphics. With that said, here is what I think Sony has to have for GT to gain back any love; Interactive World -The cars and the world have hit a point were they are nearly identical to the real thing, but the game still has cars bouncing around with absolutly no effect. This makes the game feel corny and outdated in todays market. GT5 needs a complete physics overhual that makes it so hitting walls of tire, cement, or steel rails actually has some cosmetic effect on the world. They need to make your actions on the track effect the race, and make you feel like the experiance is as real as the presentation. When you bump an AI oppnent in the rear quarter they should spin out or at least get a little loose. To most people I know GT almost feels like a real life version of Pixel Junk Racers, due to the stiffness of the AI drivers, and the super artificial feel of the whole experiance. Weather -GT needs to bring weather into the equation. Cold temperatures give the cars more power, but make it loose on in the corners, while hot weather is visa versa. Rain is a real life situation in many GT events, and is something that should be there for the 24hr races. Customization -GT started the whole car customization craze, and somehow they have went from innovator to almost last place. GT5 needs to bring back the innovation. GT fans want to be able to slap a ford nine inch in the back of their 68 Mustang, with 3.73 gears, and their choice of a limited slip, solid, or true track locker setup. We want to be able to buy a used Corvette, and drop in a ZO6 motor, andd chassie in it. GT fans want to be able to make each and every car they own feel special to them, and with online the need is even greater. To most car people there is nothing lamer than seeing 16 cars on the track that all look stock and boring. GT fans want custom hoods, paint, spoilers, wheels, and more. We want are cars to stand out from the croowd, and when people see my custom 1981 Corvette in the lineup they feel the heat. Online -GT needs to be the showcase of online racers. It should be the ultimate place to go for either a tournament, or a quick race with 6 buddies. I mean what else can I say. In this day and age, with a game of this caliber, the online should be so seamless that it just happens. So there it is. Those are the basic things that GT needs to get back in the game. It should be a simple task when you consider the size and dedication of the team. Seriously, if a team that size can not pull of this simple of stuff, in a 5+ year time frame, then Sony needs to step in, and take controll of the situation, because that is out of hand. |
Spoken like a true car fan. That is why Forza leapfrogged, beat, and then spun around and anally raped the GT series in my eyes.
Polyphony has a goldmine on their hands. If they continue their steadfast refusal to move forward with innovation, I will continue to put the franchise in my rear view mirror.
Sony has a real chance to do something special with GT5. If they don't match Forza 2 physically and optional-wise, it's a failure. I really want GT5 to be Forza 2 plus options and graphics but at this point, I'm pretty damned skeptical.

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