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S.T.A.G.E. said:
Akvod said:
S.T.A.G.E. said:
Euphoria14 said:
S.T.A.G.E. said:
waron said:
personally
gameplay>graphics
i'm more worried that this game will be unplayable thanks to maps were you will be killed 2 seconds after respawn by stray bullet or campers(this game can end up as a "run to the nearest safe spot and kill everything that respawns/move wit sniper rifle" campers game).
i don't care about the graphics as long as it have stellar framerate, won't have glitches and will be "clean"(no bad textures, models etc. and everything at the same level).
for me even first gen 360 games like Perfect Dark Zero looks good.

 

EXACTLY! A shooter that requires 256 players also requires little skill to have many kills!

What would require more skill to consistently come out on top? A 1 vs 1, 10 player DM, 32 player DM or a 8 vs 8 x 16 TDM?

I wouldn't know, but I am hoping someone else does. All I know is that I won't touch a game like this with a 10-foot pole. Killzone 2 was way too intense for me and it was 32 players. This game would make me rip my hair out.

 

A one vs one is too obvious that one person will win. 32 player DM sounds about right. It's the truth man, i've been playing FPS for years and with 256 players on the map its going to be a spawn kill fest. I'm not saying don't buy it, i'm just giving my opinion from experience. KZ2 had the right amount of players, which is why everything turned out well. You can have players who are valued on your team by true skill. The battlefields are wide enough and that is a plus for KZ2. MAG is going to be a gigantic clusterfuck. Question though....how was KZ2 too intense? Man if that was intense you would've hated the old Call of Duty games lol.

 

I disagree, because from what the game title sudgest and what Zipper promises us, the maps are going to be HUGE. As long as the map size:player size ratio is right, then the final factor that should matter is the spawn system.

 

From what I read, the players are going to broken up into squads. It doesn't mean those squads wont eventually meet up on equal ground. Certain spawnpoints are going to get gang raped.

For the sake of assumption, lets assume that the spawn points were spread out like BF Conquest mode. Then all I'll do is avoid the front line spawns and go to the back of the front line. If the spawn points are spread out to make on foot travels tedious, then Zipper promised vehicles (which should be expected as the maps are huge).

The spawn system is weird too... I haven't looked into it yet, but it's something about being dead for quite a while, until your squad finally works together to finish an objective to allow you to parachute down. That sounds cool in the sense that it gives squads an incentive to work together, but at the same time I don't want to be sniped when I'm coming down.

I'll be waiting until E3 though (other games I want is BF: BC 2 and maybe MW2 if it's going to be THAT good) but I'm giving my attention to MAG as of now.