| Squilliam said: Still, theres no connection really between the needs of movie developers which are high capacity streaming media and the needs of game developers who require moderate capacity random access media.
|
Do you doubt that next-gen consoles will rely even more on low-latency buffers? Today it's the HDD, tomorrow it might be solid state or some memristor based memory. But I can't see it going in a different directions than with PCs: installs for the randomly accessed data and code, big sequential media streamed from the optical support.
And big means really big: when CGI will be 1080p as a standard in all RPGs, hi-quality 7.1 audio will be standard, more GPU memory will mean higher def textures, that will mean easily more than 2.5x or 3x the size of today's assets. Apply the multiplier to a game like FFXIII or MGS4 or Rage and 200+GB optical discs will come in handy.
Putting everything on a 200GB flash stick on the other hand might still be way too expensive.







