WereKitten said:
No, I said common with the prosumer. In 5 years time 4k projectors will probably be the spearhead bringing theater-grade resolutions from the world of professionals to the world of cutting-edge hometheater enthusiasts. That's where the market will move, eventually: once you reach these pro standards with a commercially viable solution you basically can cut the phase of digital transfer that video producers have to go through now. The same raw source data coming from digital video cameras or from high quality film scans used today in theaters will be sold to the final users with minimal dabbling, no need for remastering, resizing, hand-tuned recompression. As soon as there's a market of tech enthusiasts, a format and support will be needed, and 300-400GB BluRays with some wavelet based codec will be promptly offered as they will be quite common and relatively inexpensive in 5 years. |
Still, theres no connection really between the needs of movie developers which are high capacity streaming media and the needs of game developers who require moderate capacity random access media.
Tease.







