TheBigFatJ said: LordTheNightKnight said: TheBigFatJ said: fazz said: TheBigFatJ said:
Further, higher resolution does not imply 'lower draw distance' or 'fewer polygons'. |
Actually, it does. Did anyone bother on checking the link that GranTurismo posted? Those screens are native 1920x1080. |
Then the converse is true as well -- lower resolution implies longer draw distances. Ego, Wii games have the longest draw distance of this generation. Do you see the problem with the logic here? Rendering engines aren't that simple. If you're not running into a bottleneck, you don't have to make a tradeoff. Chances are, the bottleneck they ran into here was with the framebuffer so it is very unlikely that they were trading resolution for draw distances. As you no doubt know (since it's common knowledge), the 360 has a built in hardware scaler and scales the rendered resolution to targets as selected by the user. Two of those targets are 1920x1080. It says little about the native resolution of the game and I think the beyond forums have pretty solid evidence as to the resolution being rendered. |
You're twisting words. The comment is about lower resolution on the same system. Learn how a framebuffer works. It has to manage the fouth wall of the game. More graphics can use it up. Yet esolution can also use it up, since some of the tasks of the frame buffer require watching every pixel on screen at all times.* Ergo, more resolution means more pixels to watch, and more of the framebuffer is eaten up. Less resolution means there is more room in the framebuffer to deal with a greater amount of graphics. *The most well known of these tasks if anti-aliasing, but there is also one that sees what textures are on screen, and what isn't visible is not fully rendered, which saves bandwidth. This is expecially important in a game with a free camera, which any FPS has by defintion (or else it would be a rail shooter). |
I know how a frame buffer works. I wrote a 3D engine from scratch. Oh, look -- I was right and you were wrong: http://www.bungie.net/News/content.aspx?type=topnews&cid=12821 |
How does that prove you right? It doesn't even relate to your previous comment, nor to my reply. The comment you made, and I replied to was about DRAW DISTANCE affecting the resolution. How does Bugnie's reply, which was about LIGHTING affecting resolution, prove you right and me wrong?