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Yeah that's something Spies seem to do a lot, is just go behind the offense and kill people. It's effective though, sometimes they can get several kills in a row and destroy the offensive push. Especially when you backstab a Heavy with a Medic in tow -- even if you only manage to take out the Heavy, you've stopped him from wreaking havoc in your base for the length of time it takes him to walk there (which is a while).

The reason I don't think the sapper needs to have limited ammo is because I don't think it's too powerful. Don't fix what ain't broken. If you allow a Spy to run wild in your base, he should be able to sap all your shit.

A smart Engineer will attack the spy who sapped his dispenser before repairing his dispenser. He knows that the only thing the Spy can do to defend himself is either run away or fight back. If he fights back, the sentry gun takes him out and you can go repair the dispenser; if he runs away, you can repair the dispenser while alerting your team to his presence.