WereKitten said:
I assumed that the most commercially viable storage medium should at the very least be shared between gaming and movie industry. That requires today space in the range of 30-50GB, but it will easily get to 200-400GB when mass market catches up with the prosumer 2k-4k resolution that will be common in 5 years.
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But why and how would games need that much space in the next generation, while staying within the same or lower budgets than this gen's games?
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