By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WereKitten said:
Squilliam said:
WereKitten said:
Squilliam said:
I like the idea of Flash, something like 200MB/Sec download speed and no moving parts like HDDs/Optical drives to break/pay for!

That's all nice of course, but we'll have to see how much half a Terabyte of flash memory will cost in the same timeframe. It could just be too expensive as a read-only support.

Why would you need that much? Most games don't go above 10GB's now, and the capacity/price would increase/decrease very steadily as the generation progressed.

 

 

I assumed that the most commercially viable storage medium should at the very least be shared between gaming and movie industry. That requires today space in the range of 30-50GB, but it will easily get to 200-400GB when mass market catches up with the prosumer 2k-4k resolution that will be common in 5 years.

 

But why and how would games need that much space in the next generation, while staying within the same or lower budgets than this gen's games?

 



My Mario Kart Wii friend code: 2707-1866-0957