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I don't like giving ammo to the electro sapper, I don't think it's overpowered at all. As soon as you sap something, the Engineer who owns it knows your exact position. If he's nearby, which he should be, he can immediately identify you and attempt to bludgeon you or fill you with holes and then repair his equipment. If there are multiple engineers around, it's even easier to thwart your attempts at sabotage.

If you're having really good success against Engineer-heavy teams as a Spy, either they're not very good at rooting out Spies, or they need a Pyro.  :)