| NJ5 said: I've done a little research: Sources: http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/ http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint/
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Thanks for that, I had no idea about the actual breakdown of memory used between VRAM + main memory.
I also read that the PS3 will use a lot more system RAM when the game uses extra OS components - such as on-screen keyboard, voice chat, etc...?
So it could be higher for this game. Where as the 360 is fixed at 32MB for all games, all time.
...
Have to say, I do like the (idea of the) 360 architecture. Have a game with heaps of textures - just spend 350MB on textures. On the PS3, you'll need to store some in main memory and write a texture manager (copying them to VRAM as required) - or just use lower resolution textures. It is of course a trade-off with lower performance.
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