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1337 Gamer said:
Its gonna be a bitch to program for and i will probably pass because it will take several generations before it becomes standard in games

I don't think GPUs are ever very hard to program.

I'm not a games programmer but from what I've seen the algorithms for GPUs are pretty straightforward. It's all embarassingly parallel stuff, if you have twice as much hardware you just calculate double the pixels/vertices in the same timeframe or you add more effects.

Not to mention that much of the hardware will be used by the graphics drivers and DirectX, with games not even having to worry about all the details.

 



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