Akvod said:
Sony charges game publishers bandwith costs, 16cents per Gig. So it doesn't affect gamers like you and me. Here's an article: http://g4tv.com/thefeed/blog/post/694179/Sony-Charging-Publishers-to-Host-DLC-Uh-Oh.html I didn't really think too much about this to have a solid defense/attack, but as a Sony fanboy, I say that this is better than having us pay for it. I THINK, that the "tax" only applies to DLC/Demos after a month or so, as the first month is when millions of people will be downloading stuff. Finally Sony is going to match the development costs for indie game developers, giving an incentive for them to release games on the PS3, rather than Xbox. So we will keep/attract the small indie games. Huge game developers like Activision only want to get as many people as possible, so they won't shy from releasing demos and such. |
Here is where PSN meets it's problems
That is major. I cannot stress enough how this could effect the amount of content available on the PlayStation 3. I don't know for sure why Sony is doing this, but I can make an educated guess: the PlayStation Network is free for users.
Bandwidth is NOT cheap. YouTube pulled in $500 million in revenue last year and didn't make a profit. Of course, YouTube has higher traffic than 99.9% of websites and services out there, but the rule of expensive bandwidth holds. Why do you think so many ISPs are beginning to throttle downloads and charge for overuse?
You might be saying, "16 cents is pretty cheap. What's the big deal?" Well, let's do some math:
1GB Game Demo downloaded 1 million times = .16 * 1 million = $160,000 to the publisher.
I think DLC packs will mostly be safe because they are paid, but we might see a price increase to account for bandwidth costs to the publisher. Free content like demos, however, will most likely slow down. Now, take a look at multiplatform games and a publisher's hypothetical thought process:
I can put my demo up on the Xbox 360 for free, but putting it up on for the PS3 will cost me money. In fact, the better my game is and the more people that download it, the more I'll have to pony up to Sony.
Clarification: Publishers will only rack up charges for free content during the first 60 days of life on the service. Paid content will be charged as long as it is live.
It's not a big leap at that point for a publisher to forgo a PS3 demo. "You get what you pay for..." I've said time and time again: I willingly pay for Xbox Live and deem it a valuable expense. I prefer Xbox Live to PSN for almost everything and I hope Sony finds a way to avoid hurting publishers.








