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sieanr said:
How does FRAPS allow you to move the camera around anywhere you want when you replay? Seriously, the closest I can think of is some fan made systems for the original Quake, but integrating it into a game is sorta innvoative - if you want to push what the definition of innovative is.

As for Halo not being innovative, get over yourself
1. Recharging shields - a first in Halo 1
2. 2 weapon limit - I cant think of any FPS that had this before Halo 1
3. "Tripod system" - Gun, grenade, melee; the system that made Halo in SP and MP and has been copied since
4. Dual wielding - not the first dual wield game, but the first where you could mix and match which weapons you hold.

Honestly, Halo has contributed some now common staples to FPS titles. Not to mention its innovative aspects with regards to being a console FPS - dual analog stick, auto-aim, ect.

Playback has been available even in the original CS/TFC -- with full camera rotation -- for almost a decade. The source engine is certainly capable of that. So that point is invalid. This is not innovative, it's all been done before: FRAPS isn't the only video playback on the PC. It's one of around a dozen options, several of which ARE integrated directly in to the game.

I do feel that numbers 1 is a valid point here. It's something I do feel Halo contributed to the FPS scene, but that's about it. Otherwise, as to your other points:

2) Counter Strike. This isn't a little example -- some unknown niche title. It's freakin' Counter Strike, come on, man. 

3) Counter Strike, TFC, and others all made use of this, they just didn't call it the "tripod system." UT did too. All of these games featured grenades, guns, and melee.

4) Not the first dual wielding game, as you said.



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