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How does FRAPS allow you to move the camera around anywhere you want when you replay? Seriously, the closest I can think of is some fan made systems for the original Quake, but integrating it into a game is sorta innvoative - if you want to push what the definition of innovative is.

As for Halo not being innovative, get over yourself
1. Recharging shields - a first in Halo 1
2. 2 weapon limit - I cant think of any FPS that had this before Halo 1
3. "Tripod system" - Gun, grenade, melee; the system that made Halo in SP and MP and has been copied since
4. Dual wielding - not the first dual wield game, but the first where you could mix and match which weapons you hold.

Honestly, Halo has contributed some now common staples to FPS titles. Not to mention its innovative aspects with regards to being a console FPS - dual analog stick, auto-aim, ect.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"