Kantor said:
Nobody who's played the game would think it was anything like Tomb Raider. Believe me, the demo is not representative of the game. It's a lot more varied than that. And you don't remember the graphics being impressive? How about, it has colour, unlike eight out of ten HD games? How about, the lighting is better than any game besides Killzone 2? The way Nate's clothes stay wet and slowly dry? The draw distance? |
I remember the faces being heinous (especially the female sidekick... obviously only had brief interaction with her in the demo), the ferns you walk through immediately after arriving looking completely out of place (graphically... like they were just plugged in there from a different engine), and the backdrop of the first real shoot out looking like just that-- a backdrop. Then, I chimney jumped up some old pilars onto a kind of poorly rendered outcropping (it looked like it was jsut sort of anchored to the side of the screen) and punched the guy that had been shooting me from up there. The whole demo felt very boxed in, like Tomb Raider or the opening part of the first stage of Halo 3 (except Halo 3's plants looked like they were rendered by the same engine as the rest of the box you start in).
All in all, it was EXACTLY like Tomb Raider, which is probably a disservice to the game, apparently.
I did think that the wet clothes/dry clothes thing was cool, both in Uncharted and in Twilight Princess. And Tomb Raider. And like nine other games that had already done that.
Basically, the demo did nothing for me, I deleted it and never gave it a second thought until talk of a sequal (to which I was like "Huh? Did that game actually sell?"), and suddenly I noticed everyone raving about the original. I guess I missed out.
You did nail it on the head about the color stuff on the HD consoles, though... Resistance, Gears, Killzone, and a number of others seem to be entirely rendered in brown and three shades of grey.
Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E







