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Pristine20 said:

I see you were only talking in the frame of S-E's endeavors alone. I wasn't sure what you meant thats why I phrased my response with doubt. You're right, S-E has definitely performed much better on handhelds than consoles this gen. This is why I used the term "poor planning". However, assuming a moneyhat was really involved with S-E's projects this gen, it is plausible that they've actually been very much worth it. It's hard to believe that CEO's couldn't conceptualize things your average gamer can figure out.

You're right, DQIX would probably make more profit than FFXIII for PS360. This also has to do with planning and demographics. However, I'd question your judgement if you argue that FFXIII for DS would be more profitable than FFXIII for PS360 if they chose that path instead. Some games are just better served on some platforms.

 

Of course I'm talking only about SE. Each publisher operates under different circumstances. SE is majorly popular in Japan, and Japan is having a huge shift towards handhelds. Console gaming is becomming less and less enticing over there for Japanese developers still concentrated on making Japanese centric titles. Because of these reasons, I don't think it was poor planning on their part. They see the shift and they reacted with huge support to the dominating platforms in Japan. Unfortunately, without an admittance or figures, it's impossible to say whether money played a factor in the 360 titles. I'm sure it did, but there's still no way to know how much, or whether it was worth it.

Some games are better served on certain platforms sure, but I don't see any reason to believe that a numbered Final Fantasy can't come out on the DS and be a massive success. Final Fantasy III, a remake of an FF hardly remembered or praised, managed to pull in 2.27 million.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.