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infamous8 said:
What makes SMG better? R&C has everything SMG does, plus a lot more.

That's an entirely wrong way to consider games... the "feature matrix" approach is - maybe - good for cheap mp3 players, but it fails horribly when subtle design comes to matter.

SMG has exceedingly great levels and gameplay, based on small variations around a very simple formula.

It's about what it does right, not about simply what it does.



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