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Hey all, I'm new here :P but I figured I had to start somewhere, and I've been REALLY looking forward to this game so I thought I'd chime in. Anyway, one of the things that facinates me so much about some of these concepts  are how intense they could be for the multiplayer aspects.

 

Like at first I thought the whole "playing dead" thing was kinda lame, until I figured out there method behind it, When the Mantel Troops "Nectar dudes" are under the effects of the drug, it alters their reality of the situation so that its far less violent, people don't scream when the die, and "supposedly" instead of leaving a dead corpse on the floor twitching and whatnot, the nectar makes your body dissapear in a very non-violent kind of way, so if in the multi-player you get shot a few times and "play dead" you will actually "dissapear" as long as there administered on the drug. 

 Now From what I gathered from the article about Over Dosing, the developer actually stated that your screen will fade and freak out, then your friends AND foes will appear as sillouettes and your crosshairs will draw themselves twards the nearest target, and its up to you to "force" it away.

 Personally if they can get these features to run smoothly in the multi player this game could be seriously fun to play XD 



From 0 to KICKASS in .stupid seconds.