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S.T.A.G.E. said:
neerdowell said:
Sega was great because they were a software company first, and hardware second, just like Nintendo. Plus they were always more interested in making a console a gaming machine first rather than a multimedia center. They also have the first party strength to carry them, unlike Sony and Microsoft (although Sony is getting there). Their failure in the console business was not so much about producing bad consoles as it was about making stupid business decisions and never managing enough third party support.

They are starting to show some common sense as a company though, and third party publishers are starting to be more flexible to multi-platform releases. If one of the current console manufacturers dropped out (preferably Microsoft, because they really don't have a game that defines their console; Halo doesn't count because that is Bungie's work, not Microsoft's) and they re-entered I think they would stand a pretty good chance.

 

 

If Halo doesn't count in defining Microsoft as a system, Sony has no games either, which only leaves Nintendo who actually created their own IP's instead of creative devs under their name to make it for them.

Bungie had Halo in the works for the pc before Microsoft bought them and shifted development to the xbox as well, and the pc version still landed, meaning technically Halo was never a console exclusive. Plus Halo was based off of a few old games that came out for the Mac about a decade before I believe. Sony has many titles that have never appeared on any other console, or pc for that matter (God of War, Ratchet and Clank, Dark Cloud...too many to list).

 Plus, I'm not sure what you mean by creative devs underneath them. All publishers have multiple development teams underneath them, even Nintendo. It's just that Nintendo keeps the rights to those games, but it's not like there is this single development team named 'Nintendo' that makes all their games.



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