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@ sieanr

So, would something similar to this apply to Halo 3 even though its not on the PS3 and not "FullHDtm", or do you stil think its about disk space?


I already stated that I think the XBox 360 is powerful enough to handle everything in Halo 3 to be rendered in native 720p. Considering Halo 3 is made by a Microsoft owned company, having seemingly endless resources and probably more development time than any other "high definition" console game currently on the market, I just think the true reason for this sacrifce is not being shared by neither Bungie nor Microsoft.

The funny thing is you don't attack scaling issues with PS3 games, just 360 titles. Maybe its that the PS3 is a bitch to program for and developers dont feel like wasting their time on a version that will sell less? But since you didn't address the PS3 titles with scaling problems I already posted, I'll put up a few others


Halo 3's rendering in 640p isn't a scaling issue. IMO it's just strange the XBox 360's by far most important game is not even rendered in a minimal HD resolution (and no AA, I thought Microsoft said AA was "free" ). And like I pointed out we aren't here talking about some half-assed 3rd party project.

"Three HDTV standards are currently defined by the International Telecommunication Union (ITU-R BT.709). They include 1080i (1,080 actively interlaced lines), 1080p (1,080 progressively scanned lines), and 720p (720 progressively scanned lines). "



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales