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Hephaestos said:
If I recall CT was some kind of anniversary special game for Square... hence why they managed to snag tori for the art (making it closer to DQ than other square series) and other things...
y'all americans were new to tori in the late ninties, but here in france we had his work since the mid 80ies and god it's awsome to have the art of a game made by your manga god... I think that is one of the reasons for DQ to have kept it's place above FF in Japan...

on subject... CT rocks (but my fav is FF6) and as rubang pointed out, there is no scale for it.

The idea to make Chrono Trigger was actually an idea Sakaguchi (Creator of Final Fantasy) and Yuji Horii (Creator of Dragon Quest) had been throwing around for a while.  They wanted to make an RPG that no one else had done before.  And Sakaguchi wanted to make an RPG that allowed him to, as he put it, "play around with Toriyama's universe". So after a long time of planning, they got a large group (basically, most of the best JRPG developers of the day) together to make the game.

A lot of the games early development was just based around themes and elements drafted by Sakaguchi and Yuji Horii, who were credited with the main producing and development roles of the game.  But they were expanded on by Masato Kato and Akira Toriyama when writing the actual final story for the game. Many of the areas of the game are distinctly Akira Toriyama, such as 65 Million BC or 2300 AD.  Nearly everything has that feel of AKira Toriyama, not just from his Character and Monster designs, but from his type of storytelling and comedic releif.

The reason the game had so many endings was because the various branching storylines converged at so many points, it was easier, storywise, to allow the player to choose when to end the game.  Other famous JRPG developers also contributed to the games plot such Yoshinori Kitase and Takashi Tokita.



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