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omgwtfbbq said:
TheBigFatJ said:
 

Of course I know that. I'm making a point by showing a fallacy. If we can say 'higher resolution implies lower draw distances' then we can also say 'lower resolution implies higher draw distances' by logic. This is clearly not true, it's not true across consoles, but even more relevantly it's not true across the 360. Of course, it may be part of a tradeoff (as I've stated several times before), but, then again, it may not. You may be decreasing or increasing the resolution irrespective to draw distance and you may or may not even be limited by fillrate. Your draw distance could be restricted by your CPU time available, for example.

Higher resolution does not imply lower draw distances. It doesn't. While you may be able to tradeoff draw distances and resolution in some situations, it does not apply to all situations and that is exactly my point.

And my point is that this particular situation is much more likely due to framebuffer size limitations than fillrate.

actually your logic is incorrect.

If A implies B, it does not follow that !A implies !B. In other words, if "High Resolution" implies "Low Draw Distance", it does not follow that "Low Resolution" implies "High Draw Distance". This logic is incorrect because all the implication is stating is if A is true, B is true, but states nothing about the value of B when A is false. In other words, you have committed a logical fallacy.

the correct logic is "A implies B, therefore !B implies !A". In other words, if "High Resolution" implies "Low Draw Distance" then it follows that "High Draw Distance" implies "Low Resolution". This is valid logic, and is not a logical fallacy. It is however, incorrect due to the fact that the initial statement is incorrect, of course. There is actually very little relationship between draw distance and resolution, as they rely on different parts of the graphics pipeline.

Your point still stands, of course. I just wanted to point out that many people misuse logic when they don't really understand it ;)


There is no direct relationship, but certain factors can make one affect the other. Halo 3 has situations that do that.

My guess is that the lighting engine has effects the pixels, and not the texels, then it would use part of the frame buffer, and not the texture buffer. That would mean that resolution would be important.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs