Zuzic said:
Install base has NOTHING to do with sales, except a limit. If you only had 10 million consoles sold obviously you wouldn't sell more then 10 million of the same game.
Install base means nothing otherwise. Games which do steller, seem to do the same no matter the install base. MGS2 - 7 million Early game for PS2 during the 20-30 million install base. MGS3 - 4.5 million(including subsistance) During the 100 million install base, also widely accepted as the "best" MGS. MGS4 - 4 million to date, on a 14 million install base at the time.
GT3 sold 15 million, and it released with PS2 basically. A basically no install base system at the time. All GTs sell relatively the same, GT3 moreso because of bundling.
Also your idea that GT5p is selling bad is shameful. It is a demo. In fact GT4p only sold 1.4 million, while GT5p sold 3 million, only 400 thousand of which were bundles. Compared to other demos in the GT franchise it is selling much more. In fact it's SELLING AS A DEMO. If you released a halo demo no one would pay 40$ for that.(Actually strike that, people would, but not nearly in the same fashion). Halo name is big as a FPS, halo wars proved that.
GTG5 will sell more then halo 3, it's rediculous to think otherwise.
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dude, your post is full of all sorts of fail. first of all, I'm really sick of people bringing up the metal gear series as an indicator of how user base affects sales. MGS3 had almost no marketing push, where metal gear solid 2 and 4 were highly marketed and pushed. MGS3 is also the worse reviewed game of the series, metacritic of 91, where MGS2 is 96 and MGS4 is 94. So your idea of MGS3 being highly regarded as the best in the series is laughable.
Another issue with that argument is MGS4 was bundled with hardware, which nobody ever seems to think about when making this comparison. I also love how you give LTD numbers of the game sold, but refer to it selling that number on the install base at the time. Have people not bought ps3's since the game came out and also picked up that game?
GT3 was bundled with the ps2 worlwide for over a year. What do you think that might have done to the sales numbers of that game?
As far as userbase affecting sales, think of it this way. When you release a movie, you release it on dvd and blu ray. Now, not as many have people have blu ray players, so the sells of that movie won't be as high on the blu ray side as the dvd side. Now, imagine if you didn't release that movie on dvd at all, only blu ray. Would that movie sell as much as it could if it was released on both? No, because not as many people have access to blu ray players. The same concept applies to video games. Yes, there will be one or two exceptions to every rule but the idea that install base has nothing to do with sales is moronic at best.







