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ultraslick said:
Microsoft essentially paid SE for all of their games to fail. It was worth it to SE, it was probably even worth it for Microsoft, (because SE games would have been HUGE on the PS3 in Japan) but not worth it for the PS3, and not worth it for fans of video games in general.
If these games would have been multiplat, there would have been better marketing behind them, and the dev. cycles would have probably been more complete, making for better overall games.

It is the most obvious representation of how Microsoft plays the game. Competition and profits rape creativity and uniqueness.

 

Last time I checked the Wii was dominating the 360 so I fail to see your point, unles you mean the PS3 is creative which is of course complete fanboy nonsense.  Also the strategy Microsoft is using is pretty much identical to Sony's strategy in the past but you wouldn't have whinged then.