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I have been a sort of backseat observer/studier of the Uncanny Valley effect going on over the years of gaming and I too have a strong opinion that many of the games that are coming out these days are doing themselves a great disservice by trying to go the 'realism' route. Not so much based on their aesthetics, but moreso focusing on trying to make all the outwards graphics look 'perfect' without fixing the more important things. Namely how character models move, facial expressions, how a character model interacts with the environment, etc.

In this way, many 'lesser' titles (and even 2D games) are miles ahead of these 100 Million dollar hyped graphical 'masterpieces'. A character may have the most realistic looking textures ever placed onto the most amazing and fluid animation for a 3D model yet. He may look EXACTLY like the model in a cutscene. However, if he walks around at 120 FPS and acts like he's a Ballerina on PCP, then what have you really made? A VERY beautiful and costly doll.



Six upcoming games you should look into: