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Microsoft essentially paid SE for all of their games to fail. It was worth it to SE, it was probably even worth it for Microsoft, (because SE games would have been HUGE on the PS3 in Japan) but not worth it for the PS3, and not worth it for fans of video games in general.
If these games would have been multiplat, there would have been better marketing behind them, and the dev. cycles would have probably been more complete, making for better overall games.

It is the most obvious representation of how Microsoft plays the game. Competition and profits rape creativity and uniqueness.



̶3̶R̶D̶   2ND! Place has never been so sweet.