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outlawauron said:
Pristine20 said:
outlawauron said:
Tbone said:
Great read Outlaw.

One thing, dont u controller the other characters or?

The AI controls them but you can pip in and direct them to attack a certain enemy or to heal you.

You never choose their actions. At least that's what it is in the demo.

I hope they at least retain gambits for that purpose or at least give us a choice between the 2. AI never works the way I want in JRPGs which is why I appreciate the ffxii method.

While I generally agree with you, through all the time I playing and the two boss battles, I thought your party members were very intelligent. They didn't make any mistakes. I'm sure it could be tougher as you go along, but things look good on that front.

And again, this isn't the finished product.

 

Yeah the A.I. looked good from what I watched but so did SO3's early in the game. In fact SO3's A.I. is never a problem if you don't do hard sidequests. I'm the kind of gamer who thinks sidequest bosses should be hard because of strategy and patterns not the epic failure of A.I.. Hopefully, the finished product would be different.

I'm a die hard FF fan and would get ff13 however it turns out but I'd prefer an enhanced experience rather than a gimped one.

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler