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ssj12 said:
JaggedSac said:
Halo controls very well on the console. It provided the best most tuned controls of an fps on a console. Goldeneye/Perfect Dark had good controls, but the Y-axis was very clunky and luckily, it was not used much. Halo most likely did not change much in terms of FPSs in general. Although I wish developers would embrace the idea of matchmaking and parties, that alone is something that Halo can be contributed with. Hell, M$ uses it very deeply in the framework of Live. As far as Halo 2 being laggy, I sure as hell didn't notice.

Also, the shield is what regenerates in Halo 2/3. There is actually a health system below that as well.

Also, vehicles controls are much, much, much better using analog. Probably due to the fact that they are analog.

you have to also look at the fact the system it was made on. Goldeneye would have worked 1000 times better on the PS1 because of the dual analog sticks but it was on the N64.

 


Goldeneye would have been completely different had dual analog been used. The way that GE was designed, both in terms of maps and gameplay, was with a lack of Y-axis usage. Using dual analog this would have been far more apparent and they probably would have made sweeping changes to the design of the game.