| mrstickball said: shina, every company has done various things to garner developer interest in their systems. Sega, when the Genesis was just coming out, bribed EA to develop for the Genesis exclusively. Their agreement? Near royalty free costs, and EA could make as many games as they wanted to (ala the Atari days). I would argue that MS is still charging around $7 a disk, but Sony is probably charging more for the Blu-Ray fee. But thats just imo. I don't get it though - how the heck can Nintendo manage to charge a $10 royalty to developers per disk? Thats just stupid. Nintendo is far greedier than MS or Sony in that regards - atleast MS and Sony are making the games more expensive to offset their costs. |
You do realize that not all licencing agreements and development kits are created equal, aren't you?
The PS2's development kit was PS2 hardware with a command line compiler and very poor documentation, developers were essentially on their own to produce a decent PS2 game. The Gamecube (on the other hand) came with several pieces of common middleware which companies would (typically) spend thousands (or tens of thousands) of dollars to buy or develop for themselves.







