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Jereel Hunter said:
Reasonable said:
Jereel Hunter said:
lestatdark said:
mjc2021 said:
lestatdark said:
mjc2021 said:
I think people forget that the original Halo came out in 2001. It was far more advanced than every game before it even most FPS games years after. It was a huge hit as well so I'm sure it inspired many games.

I beg to differ, Halo didn't advance much the formula that was already perfected by Half-Life, Counter Strike, Unreal Tournament and Quake 3, released two years prior to Halo. Halo revolutionised the FPS genre on the consoles indeed, but computer FPS have done the same things or even better than Halo did at the time.

 

I'm not saying there weren't great FPS games already. But Halo took it to another level and became the new benchmark. To say future FPS games weren't inspired by Halo is very naive.

 

Sorry for the double post.

Well you said that it was more advanced that the games before it, and i was just giving a different opinion. In most old gamers eyes, the only really different thing that Halo gave us was the regenerating Health/Shield system, because the strategies used in the game are the same used in all FPS's. Also, i'm not sure if you know it, Halo just improved on Marathon, the very first game made by bungie. If you play that game, you'll see the basis of both games are equal in some aspects.
Also i can give you exemples of FPS games that came before halo that weren't inspired by anything that is Halo. Doom 3, Quake 4, Half life 2, Counter-Strike: Source, Team Fortress 2, Bioshock...

Well, a FPS where you could hop into vehicles and use gunners was pretty new. Especially combined with 4 player split screen. Halo took the best ideas and merged them all, without sacrificing anything. Combined with the vast number of multiplayer options and a really deep immersive storyline.... It was quite a game. And while PC had great FPS, it didn't have ANYTHING with all of that, so bringing it to a console was even more impressive. It just showed that FPS could not only exist on consoles, but deliver an experience as good as a PC FPS. (And even give added bonuses like split screen, which PCs can't give)

Halo didn't add as much as you imply really. The title did bring some nice ideas but those started out headed to PC (as Halo was intended as a PC title until MS saw the potential to make it a core title for the Xbox and purchased Bungie and diverted development to the Xbox). So in fact the new ideas came directly from ongoing PC development, they just got diverted to another platform.

Where it was intended for is irrelevant. The point being that it showed that this could all be done on a console. A mouse and keyboard gives you unlimited flexibility, but to include everything by way of a controller was new.

Split screen could easily be done on a PC (and some games did so) however it clearly suits a console environment better than a PC (not technically of course, more down to sitting on couch with a buddy vs squeezing around a monitor). In fact, if I wanted to get prissy I could point out a PC can do anything a console game could technically and things a console couldn't (remembering a PC can be extended anyway you want, consoles cant).

Split screen can be, but it is impractical and basically terrible on a PC. That was my point. PC's advantage (mouse/keyboard) is also comes at the price of generally being on a smaller monitor. "Technically" doesn't make it an actually viable option.

Vehicles were arriving in general in FPS at that time and beacame the 'next big thing' for a while as a result. But Halo did not invent that mechanic.

I am not suggesting that Halo invented it, but that is brought it, in a balanced and usable form to console FPSs.

I'm not knocking Halo, but anyone who is console centric and thinking it totally took FPS to a new level or invented a whole new set of mechanics simply isn't aware of the PC FPS legacy of the genre and the far bigger impact titlels like Half Life and Battlefied 1942 made on the genre both offline and online.

It took console FPS to a new level, that's the point. PC is a whole seperate platform with it's own advantages and even a few disadvantages.

 

 

 

Again, you're listing that Halo did things on a console. The post refers to FPS genre - not console specific. The only thing Halo added that was console specific was coop. Everything else had been done at least as well somewhere else, and therefore didn't add to the FPS genre.

As I've said in all my posts in this thread Halo did a lot for FPS on console, but not that much for FPS. FPS is a gaming genre, even today most titles follow the FPS mechanics defined way back on PC (and with Goldeneye on console, too I'd argue) more than they following something Halo introduced.

You can't talk about FPS genre then suddnely narrow it down to just on a console to suit an arguement.

 



Try to be reasonable... its easier than you think...