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lestatdark said:
Jereel Hunter said:
lestatdark said:
mjc2021 said:
lestatdark said:
mjc2021 said:
I think people forget that the original Halo came out in 2001. It was far more advanced than every game before it even most FPS games years after. It was a huge hit as well so I'm sure it inspired many games.

I beg to differ, Halo didn't advance much the formula that was already perfected by Half-Life, Counter Strike, Unreal Tournament and Quake 3, released two years prior to Halo. Halo revolutionised the FPS genre on the consoles indeed, but computer FPS have done the same things or even better than Halo did at the time.

 

I'm not saying there weren't great FPS games already. But Halo took it to another level and became the new benchmark. To say future FPS games weren't inspired by Halo is very naive.

 

Sorry for the double post.

Well you said that it was more advanced that the games before it, and i was just giving a different opinion. In most old gamers eyes, the only really different thing that Halo gave us was the regenerating Health/Shield system, because the strategies used in the game are the same used in all FPS's. Also, i'm not sure if you know it, Halo just improved on Marathon, the very first game made by bungie. If you play that game, you'll see the basis of both games are equal in some aspects.
Also i can give you exemples of FPS games that came before halo that weren't inspired by anything that is Halo. Doom 3, Quake 4, Half life 2, Counter-Strike: Source, Team Fortress 2, Bioshock...

Well, a FPS where you could hop into vehicles and use gunners was pretty new. Especially combined with 4 player split screen. Halo took the best ideas and merged them all, without sacrificing anything. Combined with the vast number of multiplayer options and a really deep immersive storyline.... It was quite a game. And while PC had great FPS, it didn't have ANYTHING with all of that, so bringing it to a console was even more impressive. It just showed that FPS could not only exist on consoles, but deliver an experience as good as a PC FPS. (And even give added bonuses like split screen, which PCs can't give)

Those are valid points, but you can't put split-screen as an advantage for Halo. PC's don't need Split-screen, because there is LAN. Multiplayer LAN for FPS's was around the times of the original DOOM, and most PC's fps's give you the exact number of multiplayer options that Halo CE gave you, especially since the MP modes were clearly derivated from Unreal Tournament and Quake games. Also i beg to differ on the storyline, but that's because i'm mostly and RPG player, so every FPS story (with the exception of Bioshock) feels shallow, cliche and simple. The vehicle inclusion was not a first in FPS as well. Star Wars: Dark Forces had it, Battlefield 1942 as well, Operation Flashpoint too.

 

Split screen was an advantage. PCs don't nee split screen because of Lan? How much easier was it to get 4 guys together and play a night of Halo, than 4 people to bring their computers together for a game of Doom? Split screen was huge, and taken advantage of more on Halo than probably any other FPS ever to be played. PCs don't need split screen because it would be wasted on a small monitor. But if you want easy to use, go over a friend's house and play together, you can't beat Halo back in 2001. Unless you're assuming everyone had 4 networked gaming rigs in their house back then.

And vehicles weren't new, but for balanced vehicles in multiplayer on a console? It was a first.