Jereel Hunter said:
Well, a FPS where you could hop into vehicles and use gunners was pretty new. Especially combined with 4 player split screen. Halo took the best ideas and merged them all, without sacrificing anything. Combined with the vast number of multiplayer options and a really deep immersive storyline.... It was quite a game. And while PC had great FPS, it didn't have ANYTHING with all of that, so bringing it to a console was even more impressive. It just showed that FPS could not only exist on consoles, but deliver an experience as good as a PC FPS. (And even give added bonuses like split screen, which PCs can't give) |
Those are valid points, but you can't put split-screen as an advantage for Halo. PC's don't need Split-screen, because there is LAN. Multiplayer LAN for FPS's was around the times of the original DOOM, and most PC's fps's give you the exact number of multiplayer options that Halo CE gave you, especially since the MP modes were clearly derivated from Unreal Tournament and Quake games. Also i beg to differ on the storyline, but that's because i'm mostly and RPG player, so every FPS story (with the exception of Bioshock) feels shallow, cliche and simple. The vehicle inclusion was not a first in FPS as well. Star Wars: Dark Forces had it, Battlefield 1942 as well, Operation Flashpoint too.
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