| konnichiwa said: The biggest problem is that they worked almost four years to make the GOW engine and they used the same engine for GOWII with some little updates. Making it for PS3 would have take some years to let it look likes an PS3 avarage. I thought the only difference was that GOW II could be played in 720 resolution. |
Honestly, what I'm about to say will go against everything most Sony and Microsoft fans' beliefs but I believe that both first and third party publishers on the PS3 and XBox 360 are focusing way too much on having the most advanced graphics ... I believe that the market has to start thinking about supporting multiple budgets levels for games and stop putting the focus entirely on graphics.
If I was in charge at Sony or Microsoft I would have been announcing that internal development would be producing:
- 1 Big budget ($20 Million+) game every 2 months
- 1 Mid Budget ($10 Million+) game every month
- 2 Small Budget ($5 Million+) games every month
- 4 tiny Budget (~$1 Million) downloadable game every month
Now, I could be wrong but I suspect that a lot of consumers and third party developers would get detached from the concept that an XBox 360/PS3 game had to look a certain way or play a certain way in order to be good; the reason why Sony and Microsoft would have to be the center of these markets is because first party developers end up being the role-models for all other developers on their console.







