akuma587 said:
You can run anything at a higher resolution, but that doesn't mean it will look better. Without enough storage space, you can run into problems with storing enough texture information so that the higher resolution actually makes a difference. So to answer your point, It doesn't affect what resolution it runs at, but it does affect which resolution they target the game to run at. This is why Blu-Ray and HD-DVD's look better running at 1080p than a DVD upscaled to 1080p. |
No no no no. You could have a 10x10 pixel texture wrapped around a 3d object and that object can still be rendered at whatever resolution you'd like. Texture size has nothing to do with the rendered resolution. The amount of textures and the size of the textures (also read as quality of the texture) could be affect by the space on the medium. Also, the performance could be affected if the amount and speed of onboard memory is insuffecient for the amount and size of textures being used. But the size of the medium has absolutely nothing to do with the resolution of 3d games.
DVD upscaling on the other hand is different story. There you are working with a flat 2d image that already has a prerendered resolution. Each frame is a prerendered picture (which is what an individual texture in a 3d game is).
What sieanr said about the lighting engine makes the most sense so far.







