German RPG makers are known for making huge worlds with loads of enemies, quests, NPCs, weapons and all that. Sacred 2 is full of content, player can spend months exploring it. They cant decrease the development time, because fans of such games expect them to be huge.
I own both Sacreds. The 2nd one sold 500k copies on PC which is solid, but looks like it costed a lot more to make. Anyway, they already were a bankrupt once so they'll be okay.







