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fazz said:
TheBigFatJ said:

Further, higher resolution does not imply 'lower draw distance' or 'fewer polygons'.


Actually, it does.

Did anyone bother on checking the link that GranTurismo posted? Those screens are native 1920x1080.


Then the converse is true as well -- lower resolution implies longer draw distances. Ego, Wii games have the longest draw distance of this generation.

Do you see the problem with the logic here? Rendering engines aren't that simple. If you're not running into a bottleneck, you don't have to make a tradeoff. Chances are, the bottleneck they ran into here was with the framebuffer so it is very unlikely that they were trading resolution for draw distances.

As you no doubt know (since it's common knowledge), the 360 has a built in hardware scaler and scales the rendered resolution to targets as selected by the user.  Two of those targets are 1920x1080.  It says little about the native resolution of the game and I think the beyond forums have pretty solid evidence as to the resolution being rendered.