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LordTheNightKnight said:

Significantly less? Do you think screen resolution is the whole picture? What about textures, framerates, draw distance, number of objects on screen, shading and mapping, polygon count? Those things are not tied to the native resolution, and may actually increase due to having the resolution be lowered.*

 

*Even though the framebuffer is seperate from the texture memory on the 360, some things in the texture memory can affect the framebuffer.


We don't have any hard numbers there, do we? Further, higher resolution does not imply 'lower draw distance' or 'fewer polygons'. We're talking about resolution here, not the whole of the game, and running a resolution lower than 720p natively *is* disappointing for the reasons I mentioned (especially since you now have to upscale for a native 720p set). 

The lower resolution suggests one of two things: (1) a last minute fix to increase performance or, and this is more likely in my mind, (2) bungee decided they needed additional framebuffer space for HDR or some other graphical trick(s).

So perhaps it would have been more relevant for you to bring up Halo 3's HDR rendering or other issues that were more likely the tradeoff.