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Good list. Ditto on all of those with reference to GTA:4 - and many apply to other games as well.

Mostly I hate it when the game changes the rules to suit the game, without any prior warning - be that making a target invulnerable, re-spawn where it suits the game, force you to fail, etc. That's just lazy game development IMHO. Keep it fair and keep it within player knowledge.

I also hate games that try and make things tougher/last longer by making foes unreasonably tough to kill. There's nothing stranger than having to fire 8 RPGs at a foe wearing basic armour to actually defeat them. Unless it's having to fire 8 RGPs at a cockroach to defeat them.




Try to be reasonable... its easier than you think...