MikeB on 28 September 2007
MikeB wrote:
However this was a rather early research test. The article and game developers don't seem to agree. Guerrilla Games already uses similar approaches with regard to their first PS3 game, Killzone 2.
Another interesting read, this time from Insomniac regarding their new igPhysics system.
Introducing SPU shaders:
http://www.insomniacgames.com/tech/articles/0907/files/spu_shaders_introduction.pdf
Benefits of SPU Shaders to igPhysics
● Pipeline well defined and completely SPU-driven
● SPU processing completely asynchronous
● Data well-organized and well-defined.
● No (or minimal) PPU intervention







