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Fumanchu said:
But in a real world sense that doesn't change the fact that developers are forced into either;

1. Copying assets multiple times on different areas of the disk to limited the random access requirements.

2. Impose mandatory installs.

 

No, all of that is optional for the developer. In any case the situation in general is better for optimsed PS3 games vs 360 optimised games when talking about dealing with equal assets.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales