slowmo said:
Also when combined with the fact that developers create the disk image with read speed in mind so that regularly used assetts are in the ares that can be read the quickest. This is one of the reasons Halo 3 runs better from disk than the HDD. Your post showed bluray in only a positive light and quickly neglected to mention how DVD was a lot better for the majority of time. If for example data at the extreme edges of the disk is filled with video files for example where speed is not an issue then the actual game data average read speed increases again. Averages is a very poor method of calculating a drives performance and is just an excuse to try and paint Bluray into a good light as a gaming media (which 2x isn't). |
Halo 3 ALREADY uses the HDD is the first place. That's why the process in slower when you install completely on the HDD.
http://xbox360.ign.com/articles/932/932273p1.html
"Basically, Halo 3 uses a special partition of the Xbox 360 hard drive as scratch memory to quickly load maps. Because it's pulling data from one device (the DVD drive) and copying it to another (the HDD) the software can do both at once. But when the game is installed solely to the hard drive, it can't easily perform both operations simultaneously and thus the process is slowed down significantly. If you want to geek out about things like read/write heads and data copy ratios, then head over to the Bungie.net post and read more."
This is also another answer to the "mandatory install" from SOME developers. It could be that they are using HDDs, when available, to increase install times.
Think about it. All these so called "loading time tests" from reviewers are on a X360 with a HDD. I haven't seen ONE load time test on a X360 without one.







