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akuma587 said:
I am interested to know why this problem exists, whether it has something to do with the DVD limitations or with the graphical capabilities of the 360 itself.

I really hope you dont think the size of the storage medium impacts what resoultion the game runs at.


IMHO, I bet it has to do with the lighting engine. The system in use in Halo 3 is pretty cutting edge rendering, stuff that takes up a lot of system, resources. I would assume that at the time they started development, they thought this lighting system would give the game a noticible graphical edge. They also must have underestimated what could be done with this engine on the hardware.

By the time they realized the limitations of what could be done with the engine (resolution and geometry?), and saw what other developers had pulled off, it was too late to change course.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"