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I can repeat this until I'm blue in the face.

Piracy of PC games has been so easy since the dawn of PC gaming. Back in the early days copy protection was so weak that most gamers and hobby gamers I new generally had a pirated copy. Piracy percentage really hasn't increased since the dawn of time. So how did companies like EA, Vivende, MS and so many other companies survive?

Simple it never really mattered until numbers of piracy were able to be revealed. Suddenly this new "trackable" number has been ruining the industry even though this number has always existed.

Buy the game. Buy any game that you want to play. It's the right thing to do and developers should be paid for their work, but whining about it is worthless. Piracy made no impact before the numbers and piracy is making no difference after the numbers. It's just that you can't fear something you don't know. Now that numbers are known people fear.

 

Edit: Stardock had an article about not making games for the Chinese market. The principle of the article is that don't produce a product that you know will not make you money. Stardock knew from the begining they were making a high profile pirate game. So while they may report these numbers and activly didn't include DRM they are suceeding in their goals. The game is selling. With or without DRM Stardock ceo believes this is the ratio they expected.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.