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Amen on the System Shock 2, that was great. Eternal Darkness was a great, psychological Mind-F.

Problem with the Doom-ilk is that they are just cheap, B-movie 'startles' vs. actual psychological horror. In D3 you look right down the hallway, nothing's there, you look to the left and the game spawns something to the right which immediatelhy starts attacking you, resulting in a quick, startled "WTF?" hammering on the controller. Then as you continue, you get the dawning realization that for the rest of the game you're just going to be waiting for the next cheap-shot. Lazy game design for something this recent.

The early Resident Evil games were ultimately more frustrating than scary as I had to battle with the control scheme to get the characters to do anything. I'm being attacked by skin-less dobermans, but I still turn... very... slowly...