TalonMan said:
While I agree that perhaps johnlucas' view is a bit overstated when he claims the entire industry would die without Nintendo, it certainly does bring up a valid consideration. Let's, for the moment, stick to hardware creativity because, even though it's the games that make or break a system, it's the hardware the games are run on that even gives them a chance. With that in mind, let's just narrow the focus to controllers (since they are the main I/O that all users are required to use) and who's doing what in this area. Do I really need to break this down for you? Can you name even one thing that either MS or Sony added to the industry when it comes controllers? Whether it's Sony's SNES designed 'Dual Shock' or MS's Dreamcast/GCN style, I see nothing happening that makes me think either one of them would be capable of broadening the imagination of developers - I get the impression they'd be content with recylcing the same controller every generation albeit with faster hardware. And that's something that really could kill an industry...
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More significantly than Word's example, actually, is that the Dual Shock had two analog sticks. It's not a revolution (or really something that took much innovation (drrrrr lets add another one!)), but in certain games that was a rather useful innovation.







