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starcraft said:
Jo21 said:
starcraft said:

Actually from what we know it is likely that GTAIV was limited by two things.  Space, and memory on the PS3.  In fact when the game was delayed most speculation indicated it was due to PS3 issues.

Fortunately, as a linear RPG, FFXIII wont have any space problems (especially as MS are no doubt removing additional disc fees for this game), meaning now it's just the PS3 messing us around.

thats not true because japanese version it's almost ready, and FF13 did not have memory issues, this is developed for the ps3 after all.

if delayed because they are having problems with the ports since the japanase version it's already done.

How do you know that FFXIII had no memory issues?  Most developers tend to agree that if the PS3 has one bottleneck it is memory, just as they agree that if the Xbox 360 has one it is disk space.

What we do know is that FFXIII is being developed on a PC platform due to the nature of Crystal Tools then being ported to both PS3 and Xbox 360.

 

because the memory issues only happen the 360 way of developing of throwing things into memory and don't care about the outcome.

its a PC engine, all games are develop on a pc engine now, crystals tools its lead platform its ps3 that its the pc engine doens't mean it for PC games. nomura explain so himself, and the japanese game it's done if the english version its delayed it's the 360 port, doubtful its the localization if so my having problems finding voice actors.

with ps3 you have to allocate thinks from the start graphic memory to the GPU and XDR memory to the system.