By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Words Of Wisdom said:

Again, you assume for better or worse that the game will not surprise you, it will not switch it up, and will continue to just put out more of what you've already seen.


A good game has a defined set of rules. in Eternal Sonata's case a melee attack can hit multiple enemies, a line attack has a set range, an AoE has a set radius, an attack takes so much time, ect. These are all set in stone. Every good game has a system and they define those systems well. This isn't me being arrogant, it's just me seeing the system and that's it. Sure, there are games that do things outside of the system every now and then, but those are generally reserved for boss fights and other one shot events that aren't a major part of gameplay.

Again I'll say, every good game will have a small set of defined rules and they will then just use those same rules over and over again. Name any good game and I guarantee that just about all of those will have a very simple set of rules (granted I can tell you what all those rules are because I haven't played every good game).

-edit-

Also, it sounds like you think I have a negative view on these simple games with simple rules: I don't. With Eternal Sonata and Dewey's Adventure (very simple rules set in Dewey) I'm loving these games and having a good time.  I'll likely finish Dewey's Adventure this week and more than likely finish Eternal Sonata...at some point as long as the story and art continue to keep my interest.